
The Sky Beneath the Ice
In 2196, descend into Europa's ocean to find a missing advance team. Shape your route through observation, experiments and conversations with your companions.
Story background
You coordinate the relief team of the Far Tide expedition. The advance submersible has been out of contact for eighteen hours, with your acquaintance Xu Zhao aboard. At the ice-bottom camp, three leads await investigation and your submersible is ready. You choose the first route.
How to play
A long-form solo science-fiction adventure with six alternative protagonists and the module's lightweight 2d6 rules. Explore, rescue, experiment and build relationships; invite up to two principal companions within the story on each voyage. Suggested length: 18–28 sessions of 2–3 hours.
Content notes
Includes confinement, deep-ocean pressure, missing people, rescue, injury, historical responsibility and resource allocation disputes.
About this adaptation
Converted from the complete Chinese-language module The Sky Beneath the Ice, preserving the full text, player opening and solo GM guide. The six starting protagonists are new optional characters based on the module. Their names, professions and relationship with Xu Zhao can be changed at the opening.